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SketchUpAPI
geometry
vector3d.h
Go to the documentation of this file.
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// Copyright 2017 Trimble Inc. All Rights Reserved.
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#ifndef SKETCHUP_GEOMETRY_VECTOR3D_H_
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#define SKETCHUP_GEOMETRY_VECTOR3D_H_
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#include <
SketchUpAPI/common.h
>
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#include <
SketchUpAPI/geometry.h
>
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#ifdef __cplusplus
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extern
"C"
{
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#endif
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SU_RESULT
SUVector3DCreate
(
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struct
SUVector3D
* vector,
const
struct
SUPoint3D
* from,
const
struct
SUPoint3D
* to);
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SU_RESULT
SUVector3DIsValid
(
const
struct
SUVector3D
* vector,
bool
* valid);
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SU_RESULT
SUVector3DIsParallelTo
(
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const
struct
SUVector3D
* vector1,
const
struct
SUVector3D
* vector2,
bool
* parallel);
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SU_RESULT
SUVector3DIsPerpendicularTo
(
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const
struct
SUVector3D
* vector1,
const
struct
SUVector3D
* vector2,
bool
* perpendicular);
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SU_RESULT
SUVector3DIsSameDirectionAs
(
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const
struct
SUVector3D
* vector1,
const
struct
SUVector3D
* vector2,
bool
* same_direction);
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SU_RESULT
SUVector3DIsEqual
(
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const
struct
SUVector3D
* vector1,
const
struct
SUVector3D
* vector2,
bool
* equal);
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SU_RESULT
SUVector3DLessThan
(
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const
struct
SUVector3D
* vector1,
const
struct
SUVector3D
* vector2,
bool
* less_than);
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SU_RESULT
SUVector3DNormalize
(
struct
SUVector3D
* vector);
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SU_RESULT
SUVector3DReverse
(
struct
SUVector3D
* vector);
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SU_RESULT
SUVector3DDot
(
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const
struct
SUVector3D
* vector1,
const
struct
SUVector3D
* vector2,
double
* dot);
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SU_RESULT
SUVector3DCross
(
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const
struct
SUVector3D
* vector1,
const
struct
SUVector3D
* vector2,
struct
SUVector3D
* cross);
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SU_RESULT
SUVector3DIsUnitVector
(
const
struct
SUVector3D
* vector,
bool
* is_unit_vector);
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SU_RESULT
SUVector3DGetLength
(
const
struct
SUVector3D
* vector,
double
* length);
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SU_RESULT
SUVector3DSetLength
(
struct
SUVector3D
* vector,
double
length);
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SU_RESULT
SUVector3DAngleBetween
(
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const
struct
SUVector3D
* vector1,
const
struct
SUVector3D
* vector2,
double
* angle);
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SU_RESULT
SUVector3DGetArbitraryAxes
(
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const
struct
SUVector3D
* z_axis,
struct
SUVector3D
* x_axis,
struct
SUVector3D
* y_axis);
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SU_RESULT
SUVector3DTransform
(
const
struct
SUTransformation
* transform,
struct
SUVector3D
* vector);
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SU_RESULT
SUVector3DLinearCombination
(
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const
struct
SUVector3D
* vectors,
const
double
* weights,
const
size_t
size,
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struct
SUVector3D
* vector);
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#ifdef __cplusplus
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}
// extern "C"
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#endif
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#endif // SKETCHUP_GEOMETRY_VECTOR3D_H_
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