SketchUp C API
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Used to write out textures of various SketchUp model elements to local disk. For face objects texture writer modifies non-affine textures on write so that the resulting texture image can be mapped with 2-dimensional texture coordinates. The modified UV coordinates are retrieved from a mesh object created with SUMeshHelperCreateWithTextureWriter(). More...
#include <SketchUpAPI/model/texture_writer.h>
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(Note that these are not member functions.) | |
enum SUResult | SUTextureWriterCreate (SUTextureWriterRef *writer) |
Creates a new texture writer object. The texture writer must be subsequently deallocated with SUTextureWriterRelease(). More... | |
enum SUResult | SUTextureWriterRelease (SUTextureWriterRef *writer) |
Deallocates a texture writer object. More... | |
enum SUResult | SUTextureWriterLoadEntity (SUTextureWriterRef writer, SUEntityRef entity, long *texture_id) |
Loads an entity to a texture writer object in order to have its texture written to disk. Acceptable entity types are: SUComponentInstanceRef, SUImageRef, SUGroupRef and SULayerRef. More... | |
enum SUResult | SUTextureWriterLoadFace (SUTextureWriterRef writer, SUFaceRef face, long *front_texture_id, long *back_texture_id) |
Loads a face object to a texture writer object in order to have its front and/or back texture written to local disk. More... | |
enum SUResult | SUTextureWriterGetNumTextures (SUTextureWriterRef writer, size_t *count) |
Retrieves the total number of textures that are loaded into the texture writer object. More... | |
enum SUResult | SUTextureWriterWriteTexture (SUTextureWriterRef writer, long texture_id, const char *path, bool reduce_size) |
Writes a texture to a file on disk. More... | |
enum SUResult | SUTextureWriterGetImageRep (SUTextureWriterRef writer, long texture_id, SUImageRepRef *image) |
Retrieves an image from the given texture_id. The given image representation object must have been constructed using one of the SUImageRepCreate* functions. It must be released using SUImageRepRelease(). More... | |
enum SUResult | SUTextureWriterWriteAllTextures (SUTextureWriterRef writer, const char *directory) |
Writes out all the textures loaded into a texture writer object. The file names and formats are those of the image file used to create the texture. Preexisting files are overwritten. More... | |
enum SUResult | SUTextureWriterIsTextureAffine (SUTextureWriterRef writer, long texture_id, bool *is_affine) |
Retrieves a flag indicating whether a texture object loaded into a texture writer object is linearly interpolated (affine) or perspective corrected. More... | |
enum SUResult | SUTextureWriterGetTextureFilePath (SUTextureWriterRef writer, long texture_id, SUStringRef *file_path) |
Retrieves the file path from a texture image written using SUTextureWriterWriteAllTextures. More... | |
enum SUResult | SUTextureWriterGetFrontFaceUVCoords (SUTextureWriterRef writer, SUFaceRef face, size_t len, const struct SUPoint3D points[], struct SUPoint2D uv_coords[]) |
Given an array of vertex positions, retrieves the corresponding UV coordinates of the front face texture of a face object that has been loaded into the given texture writer object. More... | |
enum SUResult | SUTextureWriterGetBackFaceUVCoords (SUTextureWriterRef writer, SUFaceRef face, size_t len, const struct SUPoint3D points[], struct SUPoint2D uv_coords[]) |
Given an array of vertex positions, retrieves the corresponding UV coordinates of the back face texture of a face object that has been loaded into the given texture writer object. More... | |
enum SUResult | SUTextureWriterGetTextureIdForEntity (SUTextureWriterRef writer, SUEntityRef entity, long *texture_id) |
Gets the texture id of a previously loaded entity. Acceptable entity types are: SUComponentInstanceRef, SUImageRef, SUGroupRef and SULayerRef. More... | |
enum SUResult | SUTextureWriterGetTextureIdForFace (SUTextureWriterRef writer, SUFaceRef face, bool front, long *texture_id) |
Gets the texture id of a previously loaded face. More... | |
Used to write out textures of various SketchUp model elements to local disk. For face objects texture writer modifies non-affine textures on write so that the resulting texture image can be mapped with 2-dimensional texture coordinates. The modified UV coordinates are retrieved from a mesh object created with SUMeshHelperCreateWithTextureWriter().
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Creates a new texture writer object. The texture writer must be subsequently deallocated with SUTextureWriterRelease().
[out] | writer | The created texture writer object. |
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Given an array of vertex positions, retrieves the corresponding UV coordinates of the back face texture of a face object that has been loaded into the given texture writer object.
[in] | writer | The texture writer object. |
[in] | face | The face object. |
[in] | len | The number of vertex positions. |
[in] | points | The vertex positions. |
[out] | uv_coords | The UV coordinates retrieved. |
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Given an array of vertex positions, retrieves the corresponding UV coordinates of the front face texture of a face object that has been loaded into the given texture writer object.
[in] | writer | The texture writer object. |
[in] | face | The face object. |
[in] | len | The number of vertex positions. |
[in] | points | The vertex positions. |
[out] | uv_coords | The UV coordinates retrieved. |
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Retrieves an image from the given texture_id. The given image representation object must have been constructed using one of the SUImageRepCreate* functions. It must be released using SUImageRepRelease().
[in] | writer | The texture writer object. |
[in] | texture_id | The id of the texture. |
[out] | image | The image object retrieved. |
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Retrieves the total number of textures that are loaded into the texture writer object.
[in] | writer | The texture writer object. |
[out] | count | The number of textures. |
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Retrieves the file path from a texture image written using SUTextureWriterWriteAllTextures.
[in] | writer | The texture writer object. |
[in] | texture_id | The id of the texture. |
[out] | file_path | The file path retrieved. |
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Gets the texture id of a previously loaded entity. Acceptable entity types are: SUComponentInstanceRef, SUImageRef, SUGroupRef and SULayerRef.
[in] | writer | The texture writer object. |
[in] | entity | The entity object. |
[out] | texture_id | The texture id retrieved. |
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Gets the texture id of a previously loaded face.
[in] | writer | The texture writer object. |
[in] | face | The face object. |
[in] | front | The side of the face we are interested in. True if we want texture for the front face, false if we want the texture for the back face. |
[out] | texture_id | The texture id retrieved. |
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Retrieves a flag indicating whether a texture object loaded into a texture writer object is linearly interpolated (affine) or perspective corrected.
[in] | writer | The texture writer object. |
[in] | texture_id | The id of the texture. |
[out] | is_affine | The affine flag retrieved. |
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Loads an entity to a texture writer object in order to have its texture written to disk. Acceptable entity types are: SUComponentInstanceRef, SUImageRef, SUGroupRef and SULayerRef.
[in] | writer | The texture writer object. |
[in] | entity | The entity object. |
[out] | texture_id | The id of the texture. |
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Loads a face object to a texture writer object in order to have its front and/or back texture written to local disk.
[in] | writer | The texture writer object. |
[in] | face | The face object. |
[out] | front_texture_id | The texture ID of the front texture. |
[out] | back_texture_id | The texture ID of the back texture. |
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Deallocates a texture writer object.
[in] | writer | The texture writer object. |
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Writes out all the textures loaded into a texture writer object. The file names and formats are those of the image file used to create the texture. Preexisting files are overwritten.
[in] | writer | The texture writer object. |
[in] | directory | The directory on disk to write the textures. Assumed to be UTF-8 encoded. |
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Writes a texture to a file on disk.
[in] | writer | The texture writer object. |
[in] | texture_id | The id of the texture. |
[in] | path | The file location on disk to write the texture. If a file is present at the location it is overwritten. The file extension of the file path is indicates the file format. The extension must be one of "jpg", "bmp", "tif", or "png". Assumed to be UTF-8 encoded. |
[in] | reduce_size | Indicates whether the texture image should be reduced in size through scaling. |